[Unity3D] Light Sources and Lightmapping (Lightmaps)

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Light Sources

  1. Direct/Parallel Light (Driectional Light) == sun
    Position has no effect on the scene; the directional effect is similar to the sun; the sun is behind the light source.
  2. Point Light == light bulb, illuminates a spherical space
    Intensity: intensity
    Range: range
  3. Spotlight == flashlight, illuminates the conical area in front
    Spot Angle: cone angle
  4. Area Light
    Generally used in baking to render atmosphere.

Lightmapping (Lightmaps)

  • Saves performance, avoids real-time calculation of lighting effects.

How to use:

  1. Window -> Lighting
  2. Check StaticLight ModeMixed/Baked for all scenes
  3. Check Shadow Type for the campfire effect

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