[Unity3D] Light Sources and Lightmapping (Lightmaps)
Translated by AI from 中文 · View original
This post was recovered from Internet Archive snapshots; some images may be lost.
Light Sources
- Direct/Parallel Light (Driectional Light) == sun
Position has no effect on the scene; the directional effect is similar to the sun; the sun is behind the light source. - Point Light == light bulb, illuminates a spherical space
Intensity: intensity
Range: range - Spotlight == flashlight, illuminates the conical area in front
Spot Angle: cone angle - Area Light
Generally used in baking to render atmosphere.
Lightmapping (Lightmaps)
- Saves performance, avoids real-time calculation of lighting effects.
How to use:
- Window -> Lighting
- Check StaticLight ModeMixed/Baked for all scenes
- Check Shadow Type for the campfire effect