[Unity3D] Character Movement and Animation Switching (Animator)
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State Machine (Animator)
Controls character animation playback, arrow keys control animation switching
Code-Controlled Character Movement
public NavMeshAgent agent;
public Animator anima;
void Update () {
if (Input.GetMouseButtonDown(0)){ // 按下鼠标左键,1是右键
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);// 获取屏幕坐标,转换射线
RaycastHit hit; //保存射线碰撞信息
if (Input.GetMouseButtonDown(0)){ // 按下鼠标左键,1是右键
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);// 获取屏幕坐标,转换射线
RaycastHit hit; //保存射线碰撞信息
if(Physics.Raycast(ray, out hit))// 判断碰撞
{
// Console.WriteLine(hit.point);
agent.SetDestination(hit.point);// 传达指令,控制运动
}
anima.SetFloat("speed", agent.velocity.magnitude);// 设置Animator中speed的值
}